SharedPointer error

Hi, I’m getting this while cooking my project content:

[2015.06.21-20.31.27:483][  0]LogWindows: === Critical error: ===
Assertion failed: IsValid() [File:C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 687] 



KERNELBASE.dll {0x00007ff956ed8b9c} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff92e9d3b1f} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff92e88f9a8} + 159 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff92e860872} + 65 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Slate.dll!TCommands<FGenericCommands>::Get() {0x00007ff92d949cdd} + 121 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-MainFrame.dll!FMainFrameCommands::RegisterCommands() {0x00007ff9148178f0} + 163 bytes [c:\users\john\documents\github\unrealengine\engine\source\edi
UE4Editor-MainFrame.dll!TCommands<FMainFrameCommands>::Register() {0x00007ff9148166a2} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() {0x00007ff91481b9a7} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\edi
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x00007ff92e88e8ef} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FModuleManager::LoadModule() {0x00007ff92e88dcb7} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked<IMainFrameModule>() {0x00007ff915221150} + 39 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() {0x00007ff9152f827d} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\edi
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x00007ff92e88e8ef} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FModuleManager::LoadModule() {0x00007ff92e88dcb7} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-CodeEditor.dll!FModuleManager::LoadModuleChecked<FLevelEditorModule>() {0x00007ff91561c840} + 39 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-CodeEditor.dll!FCodeEditor::StartupModule() {0x00007ff91565967d} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\plugins\ex
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x00007ff92e88e8ef} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() {0x00007ff9361ae5c3} + 50 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() {0x00007ff9361ada2b} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() {0x00007ff7fa0475f1} + 44 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff7fa04bc40} + 8 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!GuardedMain() {0x00007ff7fa04240b} + 15 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff7fa042a5a} + 5 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!WinMain() {0x00007ff7fa0545d9} + 17 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff7fa05516d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL {0x00007ff958ee13d2} + 0 bytes
ntdll.dll {0x00007ff959985444} + 0 bytes
ntdll.dll {0x00007ff959985444} + 0 bytes

Why?

Hi Scienziatogm,

When you say cook do you mean during packaging, or do you mean it occurs during the cook phase of launch on or similar? If you mean packaging, are you using the experimental Code Editor plugin? If the latter is true, this is a known issue and has been reported here.

Thanks!

Yes, I’m using the Code Editor plugin, and I’m packaging the project.

Looks like someone else also has your issue: [CRASH] Assertion failed SharedPointer.h if CodeEditor-Plugin is enabled. - Plugins - Unreal Engine Forums