Hi, I’m getting this while cooking my project content:
[2015.06.21-20.31.27:483][ 0]LogWindows: === Critical error: ===
Assertion failed: IsValid() [File:C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 687]
KERNELBASE.dll {0x00007ff956ed8b9c} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff92e9d3b1f} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff92e88f9a8} + 159 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff92e860872} + 65 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Slate.dll!TCommands<FGenericCommands>::Get() {0x00007ff92d949cdd} + 121 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-MainFrame.dll!FMainFrameCommands::RegisterCommands() {0x00007ff9148178f0} + 163 bytes [c:\users\john\documents\github\unrealengine\engine\source\edi
UE4Editor-MainFrame.dll!TCommands<FMainFrameCommands>::Register() {0x00007ff9148166a2} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-MainFrame.dll!FMainFrameModule::StartupModule() {0x00007ff91481b9a7} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\edi
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x00007ff92e88e8ef} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FModuleManager::LoadModule() {0x00007ff92e88dcb7} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-LevelEditor.dll!FModuleManager::LoadModuleChecked<IMainFrameModule>() {0x00007ff915221150} + 39 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-LevelEditor.dll!FLevelEditorModule::StartupModule() {0x00007ff9152f827d} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\edi
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x00007ff92e88e8ef} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Core.dll!FModuleManager::LoadModule() {0x00007ff92e88dcb7} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-CodeEditor.dll!FModuleManager::LoadModuleChecked<FLevelEditorModule>() {0x00007ff91561c840} + 39 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-CodeEditor.dll!FCodeEditor::StartupModule() {0x00007ff91565967d} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\plugins\ex
UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() {0x00007ff92e88e8ef} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() {0x00007ff9361ae5c3} + 50 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() {0x00007ff9361ada2b} + 0 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() {0x00007ff7fa0475f1} + 44 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff7fa04bc40} + 8 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!GuardedMain() {0x00007ff7fa04240b} + 15 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff7fa042a5a} + 5 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!WinMain() {0x00007ff7fa0545d9} + 17 bytes [c:\users\john\documents\github\unrealengine\engine\source\run
UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff7fa05516d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL {0x00007ff958ee13d2} + 0 bytes
ntdll.dll {0x00007ff959985444} + 0 bytes
ntdll.dll {0x00007ff959985444} + 0 bytes
Why?