Dynamic level streaming in C++ with multiplayer support.
Is it possible to stream a map that isn't a sub-level in a multiplayer game?
Everything I do works standalone or on the server, but nothing seems to get the client to load the streamed in level.
I feel I'm missing something important.
The basic code is as follows:
I've tried using ClientUpdateLevelStreamingStatus(), ClientFlushLevelStreaming() etc without any luck.
Any input would be appreciated.
asked Jun 22 '15 at 05:50 AM in C++ Programming
I'd like to know this as well
answered Apr 12 '16 at 03:43 AM
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