SpawnActorfromClass Rotation not working as expected
Hi, ive been trying to spawn a few actors using the SpawnActorfromClass blueprint Node, however they dont seem to be spawning with the correct rotation that im supplying them.
The below image shows the 6 actors spawned with rotations that SHOULD be the same as the Arrow component attached to the bounding box you also see.
Here is my BP script. Im getting the world rotation of that Arrow component and supplying it to the SpawnActorfromClass node, but it only ever seems to work from the Editor viewport when i run a non dedicated server. You can see in the above Image that one Actor is oriented correctly.
Does anyone have any idea if this is a bug or am i doing something wrong here??
asked Jun 22 '15 at 05:57 AM in Bug Reports
We haven't heard back for you in a while, so I'm resolving this post for tracking purposes. If you're still experiencing this issue and can provide a test project for us or any additional information, please feel free to reply and we'll continue investigating. Thanks!
answered Jun 29 '15 at 07:04 PM
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