Why are my animations incorrect outside the preview window?
I'm having a strange issue with animations not showing up correctly.
I have a relatively terrible walk animation I've created in the Persona editor that shows up correctly when previewed: http://gfycat.com/ShockedBetterJabiru
When I view it in the Animation Montage editor, or the Animation Blueprint editor, however, it shows up like this: http://gfycat.com/RemoteWarmheartedDarwinsfox
This seems to happen with every animation I create from the animation editor; why would this be happening?
My animation is only 4 frames long and is running at 0.1 rate, but the same result happens with a rate of 1.
I have an email out to our devs to see if they know what's wrong with this fbx. It appears to have some issues that I don't have the Blender knowledge to advise you on.
The Additive Layer Tracks in the editor are really meant to add a new layer of motion to an existing animation. It is not meant for creating animation from scratch like you're attempting to do. It is (and I hesitate to say this) "possible", but it is lacking many of the useful animation tools that your 3D modeling software of choice provides to you. I wouldn't say that it's not production-ready though as it is not intended for animating characters from scratch. I would highly recommend animating in Blender and importing those into the engine.
On another note, Blender's FBX importer doesn't always agree with the FBX files that come from the editor. We are working with them to resolve some of these issues, but that's an ongoing process.
EDIT: Concerning the character scale issues, I haven't been able to reproduce that. If you'd like to continue trying to work this way, we can take a closer look at your UE4 Project.
answered Jul 02 '15 at 06:25 PM
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