Hello again!
I am very thankful to all of you for helping me so far in my learning process, now I’ve stumbled upon a new challenge.
I want my character(in this case only a collision capsule for a flying camera) to only collide with the terrain/floor and some other invisible walls, not with anything else. Now it’s a lot of work to do the “ignore while moving” for every single blueprint object I have. Is there no inverted function for this? Like do not collide with anything except for the objects I explicitly enable it for?
here’s an image of my character in the viewport
As you can see I only have the collision capsule and a camera with a boomstick, I can rotate the camera(character) while holding right click and moving the mouse, and moving is just WASD. It can also zoom with the scrollwheel, and I do not know how the boomstick will react when the capsule is inside another object, but that’s something for later.