Crash on launch after install the tadp

i use ue4 4.8.0
before install the tadp there is no problem
but after the install the tadp
crash on launch every time i can’t even start the project

i delete and re-install the ue4 and tadp
but it continues
without tadp i can’t launch ue4
what should i do?

here is my crash report

MachineId:0DF66B1A4C9607B23BE3809D6C3A7EC4
EpicAccountId:b798fe7b38cb402d84f5fa5f02d7d2a4

Access violation - code c0000005 (first/second chance not available)

“”

LibOVRRT64_0_6
LibOVRRT64_0_6
LibOVRRT64_0_6
LibOVRRT64_0_6
LibOVRRT64_0_6
UE4Editor_OculusRift!FOculusRiftHMD::InitDevice()
UE4Editor_OculusRift!FOculusRiftHMD::Startup()
UE4Editor_OculusRift!FOculusRiftHMD::FOculusRiftHMD()
UE4Editor_OculusRift!FOculusRiftPlugin::CreateHeadMountedDisplay()
UE4Editor_Engine!UEngine::InitializeHMDDevice() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\unrealengine.cpp:1839]
UE4Editor_Engine!UEngine::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\unrealengine.cpp:739]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:425]
UE4Editor_UnrealEd!UEditorEngine::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:580]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:48]
UE4Editor!FEngineLoop::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2026]
UE4Editor_UnrealEd!EditorInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealed.cpp:63]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hi 원대연,

The crash you are experiencing is related to the Oculus runtime SDK. It has been reported and has been fixed (for reference the JIRA associated is UE-16177), and the fix looks like at this time that it might make it into the 4.8.1 hotfix, though there is no guarantees. In the meantime, you might want to disable the Oculus SDK in order to get TADP installed and working.

Good luck!