Attach Actor/Part of an actor/associated Mesh to pawn

Hello, i try to attach an actor with an Static Mesh and a collision sphere to my pawn. The problem is that the actor is not at the Sockets Place. Only when I set the collision to “No Collision” it’s on the right place, but I before I can use the actor I have to pick it up in the world and add it into my inventory. This needs a collision request with a single trace.

How can I solve this problem. Tried also to get only the Static Mesh and change it’s collision but I can’t spawn static meshes.

I also will need collision later for setting damage, so no collision I think isn’t the perfect answer.

Please help and thanks :slight_smile:

Hi Taratus,

It seems that you have a similar question that was asked and we wish to keep all of the information and discussion in the same area. Please refer to your other post: Attach Actor/Part of an actor/associated Mesh to pawn - Character & Animation - Epic Developer Community Forums. I’ll be closing this question to further responses for this reason.

Have a nice day,