How to pass variable to HUD in multiplayer

I have a simple health system set up. The variable is stored in my FirstPersonCharacter blueprint. I need to pass the health variable its HUD blueprint. How can I do this? Remember it has to work for multiplayer. Thanks for any help.

Have you figured it out yet? I’ve tried myself and the variable ends up replicating across all clients.

Everything you need to know about healthbars: Blueprint Creating a 2D Side-Scroller | 01 | Live Training | Unreal Engine - YouTube