Low Quality even though it is set to Epic
I just installed Unreal Engine, and I plan on learning the basics of it this summer, but one thing is bothering me...
So I downloaded a couple of free projects from within the launcher(Mountain Landscape and Swin Ninja). Whenever I play around inside the editor with them, the quality is always super low. In Engine Scalability Settings I set it to Epic. I also put the material quality to high.
The scene in the editor window is pretty bad quality. Like it isn't terrible, but it is super blurry and objects and textures are in SUPER low quality when I am not even that far away. I've searched for so long and no one has had this problem.
My gpu is not running hot at all, and the editor doesn't get any fps drops.
Please help! That would be greatly appreciated :) Thank you
asked Jun 22 '15 at 05:20 PM in Using UE4
You could try this :
Check if there are command nodes in your level blueprint that could set up quality. If so : delete them, then :
1) (editor closed) delete manually the "save" & "intermediate" folders in your project folder
2) open your project in the editor (wait a while.......)
3) set all to epic (or whatever you want) & save all
4) close & re-run
You could also check "Mobile HDR" in your "Project settings"/Engine/rendering" : it has to be checked.
Hope this could help,
This is probably really really late, but this thread still shows up on Google, so it's worth answering. I had this same issue, but found that I had accidentally hit ctrl+r, which toggles realtime rendering. Maybe you need to swap it back on to realtime? This can also be found in the top left corner of the viewport [top left arrow, first option].
Hope that helps somebody in the future.
There are Engine scalability settings that you can change to maximize your fps while working in the editor. If you have all of these set to Epic and are still experiencing bad quality then It could be your GPU.
answered Jun 23 '15 at 03:53 PM
Had similar issues. Using Reflection Captures helped a lot.
answered Aug 31 '16 at 09:14 PM
Eugen der Starke
Not sure if you got an answer so far, but I understand on your post that you see detriment on the quality when you are medium to far away of the actor.
First, as you said this is a demo project, try first to check this option, if you have it in low, materials will look crappy even in epic or cinematic mode.
Then, if you want to dig further:
Did you check/customized your level of details (LOD) by any chance? unreal by default calculates LOD based on distance, to put it simple, if you actor has 10.000 poli, when you are far, unreal will reduce polis to 2.000, will be quicker but you probably will see it fairly ugly.
What you can do, if you have a particular mesh that you would like to remain it in the best quality, go to your MESH settings, and configure it to be always LOD 0. Also you could try to play with the automatic LOD setting, it works very well, unreal will decide which LOD technique to use if you tell what kind of actor you try to develop.
I strongly recommend you to use LOD group first, most likely will solve your issue.
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