Objects are invisible at certain orientations, only when viewed through an orthographic camera
Hi, I'm trying to make an application that allows the user to rotate a model with the arrow keys. The application worked fine until I switched my in game camera to being an orthographic camera, now at some orientations the model disappears from view completely. I'm doing the rotations using blueprints, and I've watched the values in the blueprint and nothing funny happens to them. Here's what it looks like when its bugged, with my object not showing up:
Here's what its supposed to look like when I set the object to a different rotation with my key inputs:
It seems like at only a few orientations it bugs out, if I randomly spin it around it only bugs out and disappears maybe 5% of the time.
asked Jun 22 '15 at 05:25 PM in Bug Reports
Hi Ben, I can no longer replicate the issue, it's likely because I switched away form the mobile version of the UE4 Mannequin in favor of the normal model. My camera wasn't near the model, and it only happened at really odd angles. I don't think posting my project will help since the issue no longer exists. We can mark this resolved since its no longer an issue for me, but I'm guessing the mobile version of the UE4 mannequin was causing issues.
answered Jun 26 '15 at 05:45 PM
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