How can I make the camera follow a new animation

I have created a new animation, and I’m trying to figure out how to get the camera to follow it. Thanks

What do you mean with animation? A matinee?

No, (Sorry, I didn’t word my question very well…) I mean I have created a flipbook to use for my main character. How can I get the camera to focus on it? Or can you do that with a flipbook?..

Oh! Actually, there’s more than one way to do that, but I think the best is just to add a spring arm in your character blueprint as parent and a camera actor as child of that spring arm.

I recommend this tutorial: - YouTube

But you could also just add a camera actor to your level, set a few properties to make it ortographic and in your level BP just add a “Set view target with blend” with the “new view target” as the camera reference and the “get player controller” node as the target.

Hope that helps! :slight_smile:

Thank you! I believe this will help a ton.

You’re welcome!

So, if your question is solved, mark it as “accepted” please. This helps other users and moderators. Thanks! :slight_smile:

I’m sorry, I didn’t realize that this was for 3d person. I need it for a 2d side-scroller. I’m trying to make a flipbook I created the character that the camera follows.

But you still have to use the character BP, so you can do the same thing. But you’ll have to change some properties to have an ortographic camera.

But I think that my second sugestion will suit your needs too. So try it and check if it works. :slight_smile:

Alright, I’ll get back to you on that.