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Rig - C4D to Unreal

I'm trying to export my rig character from c4d to Unreal. In Unity i'm able to do it easily but in Unreal ...

Can someone provide me a fonctionnal rig character for Unreal ?

Is there a tutorial to do it somewhere ?

And is there a way to convert non recognize animation ? (From Iclone, Endorphin,...)

Is it better to use maya to do the rigging for Unreal ?

Product Version: UE 4.8
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asked Jun 22 '15 at 08:42 PM in Using UE4

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DavidManfredini
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This is how I did it hope there is an easier way.

Export the rigged Mannequin.fbx that comes with the Animation Starter Pack in UE4 Open it in Cinema4D Adjust the bones to your mesh Bind the rig to your mesh Export it Open it in UE4, then select the Animation Starter Pack rig that you're using in your UE4 project. Finally switch the Mannequin mesh to your imported mesh from C4D.

If the mesh looks a mess go back to c4d and re-rig it until it looks normal after these steps.

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answered Dec 09 '15 at 11:24 AM

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Jackontakt
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avatar image Dikes365 Jan 03 '18 at 01:40 PM

Hey How to I bind the rig to my mesh in C4D? I tried it but i just dont know how.

avatar image Jackontakt Feb 05 '19 at 08:57 PM

select the whole rig and the object and select bind from the character menu.

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