Multiple BP Inheritance

Dear Epic,

Currently you can reparent a blueprint any time.

But what about adding an additional inheritance?

This requested mainly in the context of plugins, and wanting to add functionality to classes that already project specific, to receive BlueprintImplementable events.

So I could supply a C++ class in the plugin that has the functionality related to the plugin,

and the end user can add the c++ class as a 2nd inheritance via BP (not requiring any C++ compiles)

Thanks!

Rama

initial inspiration for this post