Add torque at a location - possible?

hello,

So there is AddForce at Location, but we dont have AddTorque at Location.

I need to apply torque force not at the center of mass. Is it currently possible to do this in Physx ?

The only workaround i found so far is to create extra static mesh component(B) and constrain it with the object(A) I want to apply torque to. Then apply torque force to this extra object. Seems like I cannot place B inside A, otherwise they will overlap each other and sim will explode.

I dont want to move COM. I hope it makes sense and is still physically possible/stable.

Got any other ideas ?

Special combination of collision responses fixed exploding solver when meshes were overlapping. So now I can add torque wherever I want :smiley:

Still question about directly applying torque at given location remains. Any idea if Nvidia is planning to add this feature ?

@tas Could you elaborate on your solution with the extra Static Mesh? How did you constrain A to it?