hello,
So there is AddForce at Location, but we dont have AddTorque at Location.
I need to apply torque force not at the center of mass. Is it currently possible to do this in Physx ?
The only workaround i found so far is to create extra static mesh component(B) and constrain it with the object(A) I want to apply torque to. Then apply torque force to this extra object. Seems like I cannot place B inside A, otherwise they will overlap each other and sim will explode.
I dont want to move COM. I hope it makes sense and is still physically possible/stable.
Got any other ideas ?