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How can I fix error c1083 on building my c++ projects?

Upon creating a c++ project with unreal engine, the project will fail to compile, and suggest for me to open the project in visual studio. In visual studio, I try to compile the project, as well as the engine. The compile again fails, returning error c1083 (fatal error C1083: Cannot open include file: 'new': No such file or directory). Upon closing and reopening the project through unreal, it again tells me:

The following modules are missing or built with a different engine version:

UE4Editor-PROJECTNAME.dll

Would you like to rebuild them now?

If i click yes, it will attempt to build the project, windows will tell me that UnrealBuildTool is not responding. A log is also produced, again listing the c1083 error.

It also may be important to know that before now, I was getting the same errors, but with error RC1015 (Same as error c1083 but with with 'windows.h' instead of 'new') accompanying it. I properly fixed/installed windows sdk for my computer, getting rid or error RC1015, but i'm still having error c1083.

The only official answers I can find are here: https://wiki.unrealengine.com/Common_code_issues which suggest to "ensure correct dependencies have been downloaded and extracted." which doesn't help me out much if I don't know what those might be. I also looked at this post here: https://answers.unrealengine.com/questions/32911/cant-build-c.html but found that the advice was useless, as the menu paths described do not even exist for me.

Product Version: UE 4.8
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asked Jun 23 '15 at 01:15 AM in C++ Programming

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Skrox
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