I simply want to fade in from black on BeginPlay. I have this working in a blank project, but when I repeat the exact same steps in my current project, it just doesn’t do anything.
Steps taken:
- Create matinee
- Add director group
- Add fade track
- Add keyframe at time 0 with value 1
- Add keyframe at time 5 with value 0
- In level Blueprint, get a reference to the MatineeActor and call its Play function on “Event Begin Play”
I don’t have any other Matinee actors that could be conflicting with the one I’ve created. The Matinee itself is definitely working; if I add a camera group and move a camera around, it works fine.
I’ve tried this in a blank level and have tried overriding the GameMode/PlayerController/Pawn/HUD classes in World Settings to use built-in ones. I’ve also tried fiddling with the quality settings in Project Settings, changing them between Maximum Quality / Scalable 2D/3D, and Desktop / Mobile targets. Nothing seems to make any difference.
Is there some setting I’m missing that would interfere with the ability to fade?