[4.8] Crash on build

Have been getting a consistent crash when trying to build in 4.8
Any idea as to why?

[2015.06.23-04.51.49:649][  0]Log file open, 06/22/15 21:51:49
[2015.06.23-04.51.49:649][  0]LogInit:Display: Running engine for game: Non_Rift_Native
[2015.06.23-04.51.49:649][  0]LogInit:Display: RandInit(868626967) SRandInit(868626968).
[2015.06.23-04.51.49:649][  0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.06.23-04.51.49:649][  0]LogStats: Stats thread started
[2015.06.23-04.51.49:649][  0]LogInit: Version: 4.8.0-2579680+++depot+UE4-Releases+4.8
[2015.06.23-04.51.49:649][  0]LogInit: API Version: 2579680
[2015.06.23-04.51.49:649][  0]LogInit: Compiled (64-bit): Jun  8 2015 03:34:53
[2015.06.23-04.51.49:649][  0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.06.23-04.51.49:649][  0]LogInit: Build Configuration: Development
[2015.06.23-04.51.49:649][  0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.06.23-04.51.49:649][  0]LogInit: Command line: 
[2015.06.23-04.51.49:649][  0]LogInit: Base directory: F:/UnrealEngine4/Epic Games/4.8/Engine/Binaries/Win64/
[2015.06.23-04.51.49:649][  0]LogInit: Rocket: 1
[2015.06.23-04.51.49:662][  0]LogInit: Using libcurl 7.41.0
[2015.06.23-04.51.49:662][  0]LogInit:  - built for x86_64-pc-win32
[2015.06.23-04.51.49:662][  0]LogInit:  - supports SSL with WinSSL
[2015.06.23-04.51.49:662][  0]LogInit:  - other features:
[2015.06.23-04.51.49:662][  0]LogInit:      CURL_VERSION_SSL
[2015.06.23-04.51.49:662][  0]LogInit:      CURL_VERSION_IPV6
[2015.06.23-04.51.49:662][  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2015.06.23-04.51.49:662][  0]LogInit:      CURL_VERSION_LARGEFILE
[2015.06.23-04.51.49:662][  0]LogInit:      CURL_VERSION_IDN
[2015.06.23-04.51.49:662][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2015.06.23-04.51.49:662][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
[2015.06.23-04.51.49:662][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2015.06.23-04.51.49:662][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2015.06.23-04.51.49:662][  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
[2015.06.23-04.51.49:681][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.23-04.51.49:699][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.23-04.51.49:706][  0]LogInit: Object subsystem initialized
[2015.06.23-04.51.49:707][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2015.06.23-04.51.49:707][  0]LogConsoleResponse:Warning:   Found in ini file 'F:/UnrealEngine4/UE4Proj/Non-Rift-Native48/Non_Rift_Native/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.06.23-04.51.49:707][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.06.23-04.51.49:707][  0]LogConsoleResponse:Warning:   Found in ini file 'F:/UnrealEngine4/UE4Proj/Non-Rift-Native48/Non_Rift_Native/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.06.23-04.51.49:707][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.06.23-04.51.49:707][  0]LogConsoleResponse:Warning:   Found in ini file 'F:/UnrealEngine4/UE4Proj/Non-Rift-Native48/Non_Rift_Native/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.06.23-04.51.49:707][  0]LogInit: Selected Device Profile: [Windows]
[2015.06.23-04.51.49:707][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.23-04.51.49:716][  0]LogInit: Computer: TOWER-PC
[2015.06.23-04.51.49:716][  0]LogInit: : HUnterDOg
[2015.06.23-04.51.49:716][  0]LogInit: CPU Page size=4096, Cores=4
[2015.06.23-04.51.49:716][  0]LogInit: High frequency timer resolution =3.320308 MHz
[2015.06.23-04.51.49:716][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2015.06.23-04.51.49:716][  0]LogMemory: Platform Memory Stats for Windows
[2015.06.23-04.51.49:716][  0]LogMemory: Process Physical Memory: 49.71 MB used, 49.71 MB peak
[2015.06.23-04.51.49:716][  0]LogMemory: Process Virtual Memory: 24.55 MB used, 24.55 MB peak
[2015.06.23-04.51.49:716][  0]LogMemory: Physical Memory: 6887.84 MB used, 16327.95 MB total
[2015.06.23-04.51.49:716][  0]LogMemory: Virtual Memory: 299.59 MB used, 134217728.00 MB total
[2015.06.23-04.51.49:750][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.06.23-04.51.50:055][  0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (F:/UnrealEngine4/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (F:/UnrealEngine4/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.23-04.51.50:725][  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
[2015.06.23-04.51.50:725][  0]LogD3D11RHI: Adapter has 1985MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
[2015.06.23-04.51.50:727][  0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.06.23-04.51.50:727][  0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2015.06.23-04.51.50:727][  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.23-04.51.50:758][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.23-04.51.50:767][  0]LogD3D11RHI: Async texture creation enabled
[2015.06.23-04.51.51:499][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.23-04.51.52:584][  0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.23-04.51.52:603][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.23-04.51.52:628][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.23-04.51.52:658][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.23-04.51.52:698][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.23-04.51.52:717][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.23-04.51.52:734][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.23-04.51.52:765][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.23-04.51.52:785][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.23-04.51.52:801][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.23-04.51.52:827][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.23-04.51.52:853][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.23-04.51.52:921][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.23-04.51.52:934][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.23-04.51.52:956][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.23-04.51.52:979][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.23-04.51.52:979][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.23-04.51.53:312][  0]LogDerivedDataCache:Display:  Cache Size: 512 MB
[2015.06.23-04.51.53:391][  0]LogDerivedDataCache: Loaded boot cache 0.08s 53MB C:/Users/HUnter-DOg/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.23-04.51.53:391][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/HUnter-DOg/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.23-04.51.53:391][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../UE4Proj/Non-Rift-Native48/Non_Rift_Native/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.23-04.51.53:391][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.23-04.51.53:391][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../UE4Proj/Non-Rift-Native48/Non_Rift_Native/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.06.23-04.51.53:391][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.06.23-04.51.53:623][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.06.23-04.51.53:634][  0]LogDerivedDataCache: Using Local data cache path C:/Users/HUnter-DOg/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.23-04.51.53:984][  0]LogInit: Selected Device Profile: [Windows]
[2015.06.23-04.51.54:146][  0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.23-04.51.54:146][  0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.23-04.51.54:181][  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.23-04.51.54:181][  0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.23-04.51.54:631][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.23-04.51.55:955][  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.06.23-04.51.56:392][  0]SourceControl: Info Source control is disabled
[2015.06.23-04.51.56:400][  0]SourceControl: Info Source control is disabled
[2015.06.23-04.51.56:423][  0]SourceControl: Info Source control is disabled
[2015.06.23-04.51.56:437][  0]SourceControl: Info Source control is disabled
[2015.06.23-04.51.56:772][  0]LogObj: 26458 objects as part of root set at end of initial load.
[2015.06.23-04.51.56:772][  0]LogUObjectAllocator: 5429768 out of 0 bytes used by permanent object pool.
[2015.06.23-04.51.56:854][  0]LogEngine: Initializing Engine...
[2015.06.23-04.51.56:855][  0]OCULUS: Info: [CAPI] LibOVR module is located at C:\Windows\SYSTEM32\LibOVRRT64_0_6.dll

[2015.06.23-04.51.56:972][  0]LogHMD:Warning: HMD Oculus Rift DK2, res = 1920 x 1080
[2015.06.23-04.51.56:973][  0]LogHMD: Oculus plugin initialized. Version: 4.8.0-2579680+++depot+UE4-Releases+4.8, LibOVR: 0.6.0.0, built Jun  8 2015, 03:35:54
[2015.06.23-04.51.57:222][  0]LogAIModule: Creating AISystem for world NewWorld
[2015.06.23-04.51.57:227][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 8 channels at 48 kHz using 32 bits per sample (channel mask 0x63f)
[2015.06.23-04.51.57:240][  0]LogInit: FAudioDevice initialized.
[2015.06.23-04.51.57:263][  0]LogDerivedDataCache: Saved boot cache 0.02s 53MB C:/Users/HUnter-DOg/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.23-04.51.57:267][  0]LogInit: Texture streaming: Disabled
[2015.06.23-04.51.57:304][  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.06.23-04.51.57:304][  0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.8.0-2579680+++depot+UE4-Releases+4.8
[2015.06.23-04.51.57:304][  0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 505ae45f44a71e0e77fb7bb345655cd4|9c1b1a2511dc4e8abc1369eab9f0ed20|1e5ee8db-7a6e-449f-b9a8-906c22863625
[2015.06.23-04.51.57:304][  0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
[2015.06.23-04.51.57:425][  0]LogInit: Transaction tracking system initialized
[2015.06.23-04.51.57:753][  0]BlueprintLog: New page: Editor Load
[2015.06.23-04.51.57:805][  0]LogAssetRegistry: FAssetRegistry took 0.0108 seconds to start up
[2015.06.23-04.51.57:805][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.06.23-04.51.58:772][  0]LogLinker:Warning: Asset '../../../Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.06.23-04.51.58:810][  0]LogLinker:Warning: Can't find file '/Game/2DSideScrollerBP/2DSideScrollerOverview'
[2015.06.23-04.51.58:810][  0]LogLinker:Warning: Can't find file '/Game/2DSideScrollerBP/2DSideScrollerOverview'
[2015.06.23-04.51.58:810][  0]LogLinker:Warning: Can't find file '/Game/2DSideScrollerBP/2DSideScrollerOverview'
[2015.06.23-04.51.58:810][  0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/2DSideScrollerBP/2DSideScrollerOverview.2DSideScrollerOverview_C'
[2015.06.23-04.51.58:871][  0]LogConsoleManager:Warning: Console variable 'r.VSync' wasn't set ('GameSetting' has a lower priority than 'SystemSettingsIni')
[2015.06.23-04.51.58:871][  0]LogConsoleResponse:Display: 
[2015.06.23-04.51.58:978][  0]LogCook:Display: Done creating registry. It took  0.00s.
[2015.06.23-04.51.59:240][  0]SourceControl: Info Source control is disabled
[2015.06.23-04.51.59:240][  0]Cmd: MAP LOAD FILE="../../../../../UE4Proj/Non-Rift-Native48/Non_Rift_Native/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.06.23-04.51.59:241][  0]LightingResults: New page: Lighting Build
[2015.06.23-04.51.59:253][  0]MapCheck: New page: Map Check
[2015.06.23-04.51.59:253][  0]LightingResults: New page: Lighting Build
[2015.06.23-04.51.59:262][  0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000007831215120
[2015.06.23-04.51.59:923][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
[2015.06.23-04.51.59:923][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
[2015.06.23-04.51.59:924][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
[2015.06.23-04.51.59:924][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
[2015.06.23-04.52.01:347][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
[2015.06.23-04.52.01:347][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
[2015.06.23-04.52.01:525][  0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. 
[2015.06.23-04.52.01:526][  0]LogMaterial:Warning: Failed to compile Material /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2 for platform PCD3D_SM5, Default Material will be used in game.
[2015.06.23-04.52.01:526][  0]LogMaterial:Warning: 	(Node TextureSample) TextureSample> Missing input texture
[2015.06.23-04.52.02:390][  0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2015.06.23-04.52.02:625][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.06.23-04.52.04:351][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2015.06.23-04.52.04:465][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 114.127ms to complete.
[2015.06.23-04.52.04:465][  0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 5.225
[2015.06.23-04.52.04:783][  0]LogCollectionManager: Loaded 0 collections in 0.003944 seconds
[2015.06.23-04.52.04:790][  0]LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 1803 classes and 310 folders.
[2015.06.23-04.52.04:872][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2015.06.23-04.52.04:917][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2015.06.23-04.52.04:942][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0029 seconds. Added 1 classes and 2 folders.
[2015.06.23-04.52.05:059][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.06.23-04.52.05:090][  0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2015.06.23-04.52.05:120][  0]LogLoad: Full Startup: 17.17 seconds (BP compile: 1.23 seconds)
[2015.06.23-04.52.05:550][  0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.06.23-04.52.05:625][  0]LogContentStreaming: Texture pool size now 700 MB
[2015.06.23-04.52.05:875][  1]LogRenderer: Reallocating scene render targets to support 904x464 (Frame:2).
[2015.06.23-04.52.11:249][ 17]LogAssetRegistry: Asset discovery search completed in 13.4544 seconds
[2015.06.23-04.52.13:478][171]MapCheck: New page: Map Check
[2015.06.23-04.52.13:514][171]Cmd: MAP REBUILD ALLVISIBLE
[2015.06.23-04.52.13:514][171]LogEditorServer: Rebuildmap Clear paths rebuilt
[2015.06.23-04.52.13:585][171]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.23-04.52.13:585][171]LogCrashTracker: 


[2015.06.23-04.52.17:813][171]LogCrashTracker: 


[2015.06.23-04.52.17:813][171]LogWindows: === Critical error: ===
Assertion failed: !IsInRenderingThread() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Plugins\Runtime\CustomMeshComponent\Source\CustomMeshComponent\Private\CustomMeshComponent.cpp] [Line: 60] 



KERNELBASE.dll {0x00007ffebbeb8b9c} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ffeaf2d781f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ffeaf190d18} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ffeaf161ad2} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CustomMeshComponent.dll!FCustomMeshVertexFactory::Init() {0x00007ffe85ecb7ab} + 0 bytes
UE4Editor-CustomMeshComponent.dll!FCustomMeshSceneProxy::FCustomMeshSceneProxy() {0x00007ffe85ec5799} + 0 bytes
UE4Editor-CustomMeshComponent.dll!UCustomMeshComponent::CreateSceneProxy() {0x00007ffe85ec9153} + 0 bytes
UE4Editor-Renderer.dll!FScene::AddPrimitive() {0x00007ffe9029b3f0} + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() {0x00007ffe8b21d16f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() {0x00007ffe8b247afd} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() {0x00007ffe8a731671} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() {0x00007ffe8aac1a1b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() {0x00007ffe8afdab6c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FUnrealEdMisc::CB_MapChange() {0x00007ffe894923ca} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!TBaseRawMethodDelegateInstance<0,FUnrealEdMisc,void __cdecl(unsigned int)>::ExecuteIfSafe() {0x00007ffe894c061e} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!TBaseMulticastDelegate<void,unsigned int>::Broadcast() {0x00007ffe8908fe0d} + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!UEditorEngine::RebuildMap() {0x00007ffe890d81bb} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
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47448-non_rift_native.log (24.7 KB)

Hey ,

Have you been able to package a regular blank template, without starter content on Windows or any other device without trouble? Could you please provide additional information on how exactly you’re packaging your project as well, if you’re using UFE, screenshots are helpful.

I see the following errors in the you provided:

[2015.06.23-04.51.57:805][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
 [2015.06.23-04.51.58:772][  0]LogLinker:Warning: Asset '../../../Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
 [2015.06.23-04.51.58:810][  0]LogLinker:Warning: Can't find file '/Game/2DSideScrollerBP/2DSideScrollerOverview'
 [2015.06.23-04.51.58:810][  0]LogLinker:Warning: Can't find file '/Game/2DSideScrollerBP/2DSideScrollerOverview'
 [2015.06.23-04.51.58:810][  0]LogLinker:Warning: Can't find file '/Game/2DSideScrollerBP/2DSideScrollerOverview'
 [2015.06.23-04.51.58:810][  0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/2DSideScrollerBP/2DSideScrollerOverview.2DSideScrollerOverview_C'
 [2015.06.23-04.51.59:923][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
 [2015.06.23-04.51.59:923][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
 [2015.06.23-04.51.59:924][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
 [2015.06.23-04.51.59:924][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
 [2015.06.23-04.52.01:347][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
 [2015.06.23-04.52.01:347][  0]LogLinker:Warning: Unable to load package (../../../Engine/Content/EngineSky/T_Sky_Stars.uasset). Post Tag is not valid. File might be corrupted.
 [2015.06.23-04.52.01:525][  0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. 
 [2015.06.23-04.52.01:526][  0]LogMaterial:Warning: Failed to compile Material /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2 for platform PCD3D_SM5, Default Material will be used in game.

I would suggest looking over these and seeing whether or not those files still exist and whether or not they’re corrupted.

Looking forward to hearing back from you, thanks!

I was able to build a blank template w/o starter content, on windows of course, but there was no sky sphere as the log suggests, and there is no CharacterAI/Content/ folder. I’m having the UE launcher verify the engine to see if it can replace some of those missing files and see what happens.
Thanks for the help c:

You’re very welcome. I’d also suggest deleting the DerivedDataCache, Intermediate, Saved and Config file from your project and seeing whether or not that has made a difference for you, if the verification of the editor doesn’t work.

Keep me updated! :slight_smile: