Some iOS Devices Can't connect to dedicated server

Hi, there:
Our Dedicated Server is windows dedicated server, and our android devices, iPhone 4S and iPhone 5 can connect to Windows Dedicated Server, but iPhone 6, can’t.
Any Advice ?

Hi, I’ve found the way to solve this issue.
If I disable “Support arm64 in Development” and “Support armv7s in Development”, then my app can connect to dedicated server again on iPhone 6 and .

Hi, Although it can connect to Windows Dedicated Server after disabled “Support armv7s/arm64”, but arm64 for shipping in iOS is a “must need”,
so…is this a bug or I miss something?

The Node I use to connect to dedicated server in Blueprint is “OpenLevel”

Hi ZenTechEntertaiment,

You’ve listed 4.7 as your current version, is that the one you’re using, have you upgraded at all? There’s a known issue with dedicated servers, but it is only affecting upgrades from 4.7 to 4.8 and has not been seen on mobile devices.

I’ve try out 4.8.1, can’t work either. And I’ve made a SimpleMMOTest project which is create directly from 4.8.1, can’t work either.[link text][1]

48890-mmotest.zip (808 KB)

Is the test project only unable to connect on the iPhone 6 and , but the others you’ve tested work? Do you have server for the failure?

Thanks!

Hi ZenTechEntertaiment,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Hi, I’ve tried 4.8.2 and tried “arm64 in Development” on my , still can’t connect to the Server(I build the Mac dedicated Server this time). The attachment is my simple project which is a native 4.8.2 project.[NetworkingPractice][1]

51144-networkingpracticemini.zip (831 KB)

Added the log file for you.[Log][1]

51145-networkingpractice.log (56 KB)

Hi ZenTechEntertaiment ,

I’m seeing these errors in your log:

[2015.07.23-08.26.34:289][229]LogNet:Warning: Failed to init net driver ConnectURL:
192.168.11.6:7778//Game/Maps/SimpleMap01:
BSD: binding to port 0 failed (21)
[2015.07.23-08.26.34:290][229]LogNet:Warning: error initializing the network stack

[Which is similar to this 's error][1]. Can you check their fix and see if it helps?

[Solved] - JoinSession Blueprint error. - Platform & Builds - Epic Developer Community Forums

Hi, I Added Two line into DefaultEngine.ini

51300-screen+shot+2015-07-24+at+下午5.19.56.png

But still can’t working. Do I write something wrong?
The attachment is the log.[Log][2]
and the newest project[project][3]
Hope these are helpful for you.
Thanks.

And I found another issue which is same with mine since 4.6 not be solved.[Same Issue][1]

Issue with IOS Shipping on 4.6.0 - Mobile - Epic Developer Community Forums

Hey ,

I have submitted a request for our iOS developer to review your thread and assist further. Once hearing back, he or I will respond to your post. Thank you for your patience!

Any news about this issue?, we’re having the same thing here:

That issue is assigned to our staff and we’ll respond as soon as possible.

Thanks!

did this issue ever get fixed, I can not connect to Epic online services on my iphone, but every other platform can

ever find a solution?