Custom component and existing blueprints
Today I tried creating some custom components and ran intro a problem. This is how the class looks like:
Nothing fancy really, no overriding or anything. Then I decided to add it to my character:
and create it inside the constructor like this:
In my game I have a blueprint that inherits from my character. Once I opened the blueprint I saw that my component is there but it was actually empty:
I found this thread on the forums that reported a similar issue:
I decided to try create a new blueprint that inherits from MyCharacter and see if it would work. Turns out, it solves the problems. Still it would be nice if this bug was fixed as recreating blueprints every time might be difficult and impractical.
asked Jun 23 '15 at 08:49 AM in Bug Reports
Since you were able to work around this by creating a new blueprint and the issue cannot be reproduced in a new project would be possible for you to send me a copy of your project to investigate? If you can upload the project to dropbox you can send me a private message on the forums with a link to download if you would rather not post it publicly here.
answered Jun 24 '15 at 01:45 PM
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