Scene Capture 2d blur
I've been stuck with this problem for a long time. I've asked somewhere before but the problem surfaced again. The problem Im stuck with is that the scenecapture 2d renders what it captured blurred out. I've tried using the post process volume, disabling the motion blurs, trying out different stuff which did not work at all. I also tried changing the settings at the render target. The blur disappears sometimes, but after a short while, it appears again! I did not change any settings in between when the blur disappears and reappeared.
This is what it rendered on the RenderTarget:
This is what it should look like in the RenderTarget.
asked Jun 23 '15 at 11:12 AM in Using UE4
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