How to Enable Input on multiple instances
I have a door Blueprint, which when I'm near to it pressing 'E' opens it. It works fine with one door, when there are multiple doors, only the last added one detects the input, the rest of the doors doesn't listen to the input.
asked Jun 23 '15 at 12:38 PM in Blueprint Scripting
On the Blueprint event where 'E' is pressed uncheck the consume input box.
A Docs reference: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/ActorInput/Blueprints/index.html Look for "Consume Input"
It's always helpful to read the whole documentation :D
answered Jun 23 '15 at 12:45 PM
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