Hey all,
I’m able to compile and run a dedicated server (see image here) http://i.imgur.com/sjjahk0.png in any version. however since version 4.3 i’ve been unable to connect to it from external sources. I can connect locally (open 192.168.0.1), and i can see the connection happening in the server log.
I’m at a bit of a loss as to what to do now. So i’ve uploaded my source code and config to a zip attached to this post, in case anyone wants to take a look. It’s all incredibly basic. I stopped working on my project and started over, wanting to make everything as basic as possible, making sure that there were as few things that could cause problems as i could make it.
This is really beginning to do my head in now. I can’t make any meaningful progress until i can get this working.
Checklist of things i’ve done/am doing:
- used official documentation to create
my server.target.cs file. - made sure that both the server and
the editor/game are created using the
same compile type (development
server/editor). - made sure i have my ports open on my
router. - make sure my firewall is disabled
when trying to test. - Having a friend run the dedicated
server and have me connect to them. - banged head against wall repeatedly
trying to think of solution.
Link to the source code: https://forums.unrealengine.com/attachment.php?attachmentid=43899&d=1434498393