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Instanced Static Mesh Apex Crash

When I run my project through visual studio using the debugger, the game runs fine and theres no errors, but when i run the editor by itself it crashes when i remove an instance from an instanced static mesh component. i think the error has to do with physx since this is what pops up when i debug the crash alt text

but im not really sure :(


Product Version: UE 4.8
dxdiag.txt (64.9 kB)
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asked Jun 23 '15 at 02:46 PM in C++ Programming

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avatar image Ensaides Jun 23 '15 at 03:19 PM

heres the crash report datalink text

crashdata.txt (3.1 kB)
avatar image Ensaides Jun 23 '15 at 03:42 PM

heres the log file log

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