Make Camera/Player follows spline in 1st Person (VR)

Hi everyone,

Im trying to use UE4 and the Rift to create architectural visualizations (im new to UE4). I would like to make the character strictly follow a spline (always looking forward along the line, which could have turns) but let the player choose with W or S how far on the spline they want to be, i dont know if im explaining myself well. Its basically like a matinee but with the player controlling when they move “forward along the spline I created”. I think that this method will lower the motion sickness of a person when they know they are free to look around but are limited to move in “one” direction (kinda like a nice and soft roller coaster).

I’ve seen this done in side scrolling games but I was wondering how to do that in a 1st person scenario using the Oculus rift.

Does anyone know how to do this?
I don’t know how to create splines so any advice must be from the basics… :frowning:

Any help and/or videos are welcomed!

Thanks in advanced for the help.

Regards,
Seichi

Resolved…

hi,can you show me how do you do that?

I had help from a nice guy in this forum… Hopefully it helps as I did a lot of noob questions and mistakes hahah If you still have problems with it, let me know :slight_smile: