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Make Camera/Player follows spline in 1st Person (VR)

Hi everyone,

Im trying to use UE4 and the Rift to create architectural visualizations (im new to UE4). I would like to make the character strictly follow a spline (always looking forward along the line, which could have turns) but let the player choose with W or S how far on the spline they want to be, i dont know if im explaining myself well. Its basically like a matinee but with the player controlling when they move "forward along the spline I created". I think that this method will lower the motion sickness of a person when they know they are free to look around but are limited to move in "one" direction (kinda like a nice and soft roller coaster).

I've seen this done in side scrolling games but I was wondering how to do that in a 1st person scenario using the Oculus rift.

Does anyone know how to do this? I don't know how to create splines so any advice must be from the basics... :(

Any help and/or videos are welcomed!

Thanks in advanced for the help.

Regards, Seichi

Product Version: UE 4.7
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asked Jun 23 '15 at 05:07 PM in Blueprint Scripting

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Seichi
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avatar image Seichi Jun 24 '15 at 05:19 PM

Resolved...

avatar image Midu1995 Jul 22 '15 at 04:01 PM

hi,can you show me how do you do that?

avatar image Seichi Jul 23 '15 at 09:40 AM

I had help from a nice guy in this forum... Hopefully it helps as I did a lot of noob questions and mistakes hahah If you still have problems with it, let me know :)

https://forums.unrealengine.com/showthread.php?73909-Camera-Player-follows-spline-in-1st-Person

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