Make Camera/Player follows spline in 1st Person (VR)
Im trying to use UE4 and the Rift to create architectural visualizations (im new to UE4). I would like to make the character strictly follow a spline (always looking forward along the line, which could have turns) but let the player choose with W or S how far on the spline they want to be, i dont know if im explaining myself well. Its basically like a matinee but with the player controlling when they move "forward along the spline I created". I think that this method will lower the motion sickness of a person when they know they are free to look around but are limited to move in "one" direction (kinda like a nice and soft roller coaster).
I've seen this done in side scrolling games but I was wondering how to do that in a 1st person scenario using the Oculus rift.
Does anyone know how to do this? I don't know how to create splines so any advice must be from the basics... :(
Any help and/or videos are welcomed!
Thanks in advanced for the help.
asked Jun 23 '15 at 05:07 PM in Blueprint Scripting
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