Make Camera Spring Arm Ignore Characters

So yeah, like the topic suggests, how do I make a camera spring arm ignore characters? I am making an rts cam but when that camera gets centered on a character, it completely zooms the rts cam to the character because of the spring arm. I know I can simply remove the spring arm but the camera needs to be able to collide with structures in the case of rotation.

Inside the components view of your Blueprint you should be able to select the Camera Spring Arm and scroll down to it’s collision settings. In there should be a check box that makes it ignore collisions, or allows you to change the collision type to ignore them. Currently at work or I’d give you a more detailed answer, but from memory I remember it being a very simple fix.

Ah okay, thanks for that, I don’t know how I missed that lol