Make Camera Spring Arm Ignore Characters
So yeah, like the topic suggests, how do I make a camera spring arm ignore characters? I am making an rts cam but when that camera gets centered on a character, it completely zooms the rts cam to the character because of the spring arm. I know I can simply remove the spring arm but the camera needs to be able to collide with structures in the case of rotation.
asked Jun 23 '15 at 07:59 PM in Blueprint Scripting
Inside the components view of your Blueprint you should be able to select the Camera Spring Arm and scroll down to it's collision settings. In there should be a check box that makes it ignore collisions, or allows you to change the collision type to ignore them. Currently at work or I'd give you a more detailed answer, but from memory I remember it being a very simple fix.
answered Jul 02 '15 at 07:59 PM
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