Help with basic crafting system using blueprints
Hi, how would i go about starting a simple crafting system to make recipes for a cooking game. It doesn't have to be anything more than for example Item 1 + 2 = item 3 and Item 4 + 5 = Item 9, then Item 3 + 9 = Item 12.
asked Jun 23 '15 at 08:10 PM in Blueprint Scripting
Well it entirely depends on how complex you want o make it. For instance I have a package of code I want to submit soon that has 4 different "infinitely" expanding weight limited inventory arrays. They can categorize alphabetically and find out exactly what items they contain. That's meant for a completely different game, but what you can do, very very simple in fact, is literally.. addition and subtraction.
Let's say you do all of this in your character BP
If you want to have all of this done in UMG you can essentially tie all of it to button actions and constantly refresh whenever you produce something. It can also tie into your integer values for the items you have to give you a good visual representation
answered Jun 24 '15 at 07:59 PM
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