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Checking held inputs in c++

I want an action to execute as long as a key is held down, but I can't tell where I'm supposed to hook up the checking functions. I would basically like to accomplish what's written in this question, but I don't have a player controller (and do not need one according to some forum posts).

What would the equivalent of the PlayerController::ProcessPlayerInput() mentioned in that question be?

Product Version: UE 4.7
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asked Jun 24 '15 at 03:12 AM in C++ Programming

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sgp
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I feel silly. Apparently held keys are what IE_Repeat is for. Was mislead to think otherwise via hot reload not working.

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answered Jun 26 '15 at 02:29 PM

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