How to hide or display enemy health widget on damage
I've created an enemy health bar using widgets, and I'm wanting to display it only when that enemy takes damage from my character, and then disappear again a few moments after the damage was taken. I've got everything else working correctly, I just can't figure out the logic to make this happen. Thanks.
asked Jun 24 '15 at 04:46 AM in Blueprint Scripting
Start with it hidden.
Then depends on how you are doing damage. But something like this should work.
answered Jun 24 '15 at 08:22 AM
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