Is It Possible to Animate a Single Mesh in Matinee During Gametime?

Hi. I’ve been trying (With no luck) to animate a ship that moves around while the game is playing in my Unreal project. Is there any documentation or a short tutorial on how I could get a ship to move around using Matinee (Looped) or would it better to script out the movement in Blueprints?

Ryan

  1. Create an empty group in Matinee.
  2. Select the ship and go to Matinee again.
  3. Right click on the group you just created. Actors > Add selected actors.
  4. Create a movement track and set the animation as you wish.
  5. Select the Matinee in the viewport. In Details panel enable Play On Level Load and Looping.

Let me know if it still doesnt work.

So simple, I completely forgot to add “Add selected actors” - You’re a star.