I would like to use the function
UWorld::OverlapSingle and need to rotate the box some how. There is a
FQuad Rot argument available to use for a
SweepSingle/Multi. Unfortunately this variable is not described.
If I'm using a Box-Shape I would assume that Rot will rotate the box around the origin like to apply a normal rotation on an Actor.
Using a Capsule I could first define the HalfHeight of the Shape and than rotate it to make a Capsule looking into e.g. X-Axis direction.
Using Rot on a Sphere-Shape should take no effect.
Are my assumptions correct or can I see the Trace some how?
Jun 24 '15 at 08:48 AM
in C++ Programming