Hello,
I would like to use the function UWorld::OverlapSingle
and need to rotate the box some how. There is a FQuad
Rot argument available to use for a OverlapSingle/Multi
or SweepSingle/Multi
.
Unfortunately this variable is not described.
- If I’m using a Box-Shape I would
assume that Rot will rotate the box
around the origin like to apply a
normal rotation on an Actor. - Using a Capsule I could first define
the HalfHeight of the Shape and than
rotate it to make a Capsule looking
into e.g. X-Axis direction. - Using Rot on a Sphere-Shape should
take no effect.
Are my assumptions correct or can I see the Trace some how?