Editor hangs very often after compile

Hello.

Editor hangs very often after compile.

Step 1. Change something in C++ files of the project.
Step 2. Press Compile button in Blueprint Editor/
Step 3. Wait.
Step 4. Editor will eats about 2.5-3 GB of RAM and will be crashed.

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Hi ,

Can you possibly provide me with the code from this project? Also, do you remember what the last thing was you added to your code / project before the issue began? I also see multiple mentions of PIE (Play in Editor) in the logs. Were you simulating at the time that you hit compile?

Hi.

New crash.

I pressed Compile in UE Editor and after compile finished, I pressed Run Game button in Editor. After that, UE crashed. No game was run before I pressed Compile.

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Another one…
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Are these crashes only occurring in the same project? If you move your code to another project, are you able to get them to continue occurring?

Hi ,

Are you still experiencing this issue? If so, have you been able to try to see if these will occur in other projects? Please let me know if you require any more assistance with this crash and I’ll be happy to help.

Hi.
Can be closed - I can’t reproduce it…

Closed as strange and hard to reproduce…