Remote client "Run On Server" event not triggering

Hi,

Could anyone help with this? As far as I can see, I’ve done everything as in the tutorials, but just can’t seem to get it to work.

I’ve set up a project with networking. In the player controller (PC), a function calls a custom event in its event graph set to “Run on Server” (same as the UE4 examples and tutorials) (in future I will want this event to update a server GameMode variable). When playing in PIE, the custom event runs when the player controller is on the server (host client), but not when the player controller is on the remote client?

On the custom event call node, it says “RELIABLE Replicated to Server (if owning client)”. Does this mean the remote client player controller is not the owning client, if so, how do I send a player controller event from a remote client to the server?

Many thanks in advance…

hi, sorry to bump, I really need to get this working for next week…