Ue4 replication not working on flying example

Im losing my mind I have an unedited copy of the FlyingExample project and im trying to get the Pawns to replicate too multiple clients. AKA make the flying example Multiplayer. They only see the server move forward but not change direction and I cant see the other clients move at all. Please help! Oh this is in BluePrints by the way.

Unfortunately I cannot give you a direct answer as I am unfamilar with multiplayer through blueprints (I use C++). But try checking the Pawn blueprint to ensure that it has “replicates” set to true.