Hi! I am trying to do something fairly simple: get my gamemode to “do stuff” on BeginPlay(). The thing is, I have failed to find any help on implementing it on anything but Actor & Pawn. Obviously simple “virtual void BeginPlay() override;”
in the header file of GameMode won’t work, so what will?
Fixed already on the forums. I was getting error about unresolved externals, only to find out it is because you actually need to implement them in .cpp too