hide 'rebuild lighting' message in game?
when I play the game without the editor (uproject right click 'launch') I still get this annoying message when I move certain objects. there are some movable items in my scene which can be picked up by the player, however, the lighting on them is built as if they were static (because non-static-lit objects don't look very good). so when I pick them up in-game the message pops up to rebuild lighting; until I place the object back where it used to be and then the message disappears (basically you can pick up an object and then put it back where you got it from if you wanted to.
how can I make this disappear? clearly that's not something you'd want showing in-game.
asked Jun 24 '15 at 08:26 PM in Everything Else
You can setup in your Level BP an Execute Console Command node at your Event Begin Play and then use the console command "DISABLEALLSCREENMESSAGES"
When you use this any messages like the rebuild lighting message.
I hope this helps.
answered Jun 25 '15 at 09:51 PM
Tim Hobson ♦♦ STAFF
If you don't need the Lightmaps during the test, you can disable the use of Lightmaps and disable message about Lightmaps. After set Enable for Force No Precompute Lightning, press Build.
answered Jun 25 '15 at 09:16 AM
thank you very much all friends
answered Jun 18 '17 at 11:35 AM
Since Unreal Engine 4.7, there has been a more simple answer to this question. To disable all screen messages, you must simply open up the Console (you can do this using the ` key) and type in "DisableAllScreenMessages" and it should go away. Hope this helps!
answered Feb 24 '18 at 02:44 PM
hi, this does not help ,as for me the screen messages are essential for some parts of game and debugging. I need a selective disable lighting messages only. This HAS to be in the editor somewhere,
answered May 22 '18 at 04:26 PM
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