How to get Component Arrow facing up, not right... BluePrints?
I'm working with Paper2D and I want to get my Sprite normal facing state to be upward instead of to the right. I know the Component Arrow is directly affecting this, but I do not know how to change the component arrow's direction. I've coded with different languages, with different environment, and naturally its as easy as "change face direction up", but with blueprints, it's killing me. And can this just be done in the viewport for simplicity? Like to make my code (blueprints) as simplistic as humanly possible. Will use a C++ script if i have to, or modify a script.
asked Jun 24 '15 at 10:09 PM in Blueprint Scripting
There should be a component variable in your blueprint. Grab that variable, cast it to a component arrow, and then change the rotation.
answered Jul 22 '15 at 06:50 AM
It seems that you created the UArrowComponent in C++ but the unable to access in BP.
All you need to do is expose it to BP in C++:
Then just adjust the arrow in the Transform section.
answered Jul 12 '17 at 08:28 PM
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