How to get Component Arrow facing up, not right... BluePrints?

I’m working with Paper2D and I want to get my Sprite normal facing state to be upward instead of to the right. I know the Component Arrow is directly affecting this, but I do not know how to change the component arrow’s direction. I’ve coded with different languages, with different environment, and naturally its as easy as “change face direction up”, but with blueprints, it’s killing me. And can this just be done in the viewport for simplicity? Like to make my code (blueprints) as simplistic as humanly possible. Will use a C++ script if i have to, or modify a script.

I hate to bump this, but there still seems to be no information on this :confused:
maybe if someone has any information on how to create a character from an actor, so I can build in my own component arrow and still be able to manipulate the actor/character with an AI.
I would greatly appreciate any answer you may have toward me getting a better understanding of this predicament or even any information you have that may be slightly related in any way, even if you’re not sure if your information is accurate

There should be a component variable in your blueprint. Grab that variable, cast it to a component arrow, and then change the rotation.

It seems that you created the UArrowComponent in C++ but the unable to access in BP.

All you need to do is expose it to BP in C++:

public:
  UPROPERTY(EditAnywhere)
  UArrowComponent* ArrowComp;

Then just adjust the arrow in the Transform section.