How do you get a precompiled version of UE4 for Steamworks Intergration?
I am making a game for Steam using Blueprints and was wondering about the integration process with setting up the APIs for Steam. The documentation "Online Subsystem Steam" gave instruction on using Steam against the precompiled version of the engine. Moving the DLLs into the right place seemed simple. However,I am confused on where or how I could get a precomplied version of the engine. Any input or direction would be greatly appreciated!
asked Jun 24 '15 at 10:24 PM in Packaging & Deployment
Hi, steamwork API integrated already into UE4, in C++, some steam API functions exposed to blueprints, some not, but you still can get reference in you custom C++ class to steam interface in UE4 and use not exposed to blueprint functions.
TO enable steam just follow Rama's guide https://wiki.unrealengine.com/Steam,_Using_the_Steam_SDK_During_Development, inside it you find where place steam dlls and how enable steam in UE4.
For more deails on how get reference to steam interface in C++ check this thread https://answers.unrealengine.com/questions/244997/inviting-joining-steam-friends.html seems altnabla know C++ engine side well
answered Jun 24 '15 at 10:41 PM
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