Distance Field AO is completely black underground
Our game is an open world title. We have many caves that go beneath our landscapes surface. Distance field AO looks fantastic as long as we stay above ground. If we go into our cave though, the AO goes completely pitch black and looks really ugly. We are counting on 4.9 and the much increased performance that DFAO will have, but it worries me that it will be completely pointless if we can't use it because of this bug.
asked Jun 24 '15 at 11:04 PM in Bug Reports
I've reported this with UE-17667. This may be a limitation of the system rather than a bug, but still good to report either way. I'll update when I have more information.
answered Jun 25 '15 at 02:09 PM
Tim Hobson ♦♦ STAFF
PR with a potential fix: https://github.com/EpicGames/UnrealEngine/pull/4603
Before/After the change: https://imgsli.com/MTI5OQ
Shader edit only. Does not require source build.
Follow this question
Once you sign in you will be able to subscribe for any updates here