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Changing input of Fmod material node crashes while saving

Branch: Binary

Build version: 4.8.1

Material file (zipped:) M_Base_Simple.uasset

When I change second input of FMod node, shader will compile, but when I try to save material, editor stays on 50% forever and is totally unresponsive. My material looks like this:

alt text

To be specific it is about this FMod node:

alt text

As you can see I tried to convert into constant. It was my goal because I dont need it as parameter. The same happens if I just create new constant and connect it to FMod node. Duplicating material does not help.

Product Version: UE 4.8
Tags:
bug1.png (327.7 kB)
bug.gif (1.4 MB)
m_base_simple.zip (122.0 kB)
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asked Jun 24 '15 at 11:59 PM in Bug Reports

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Xkonti
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Hi Xkonti -

Thank you for your report. I have been able to reproduce the freezing issue internally and have reported the bug as UE-17714. I will keep you informed here as we investigate a solution to this issue.

Thank You Again -

Eric Ketchum

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answered Jun 25 '15 at 06:55 PM

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Lovecraft_K ♦♦ STAFF
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