Changing input of Fmod material node crashes while saving
Build version: 4.8.1
Material file (zipped:) M_Base_Simple.uasset
When I change second input of FMod node, shader will compile, but when I try to save material, editor stays on 50% forever and is totally unresponsive. My material looks like this:
To be specific it is about this FMod node:
As you can see I tried to convert into constant. It was my goal because I dont need it as parameter. The same happens if I just create new constant and connect it to FMod node. Duplicating material does not help.
Hi Xkonti -
Thank you for your report. I have been able to reproduce the freezing issue internally and have reported the bug as UE-17714. I will keep you informed here as we investigate a solution to this issue.
Thank You Again -
answered Jun 25 '15 at 06:55 PM
Lovecraft_K ♦♦ STAFF
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