Changing input of Fmod material node crashes while saving

Branch: Binary

Build version: 4.8.1

Material file (zipped:) [M_Base_Simple.uasset][1]

When I change second input of FMod node, shader will compile, but when I try to save material, editor stays on 50% forever and is totally unresponsive. My material looks like this:

To be specific it is about this FMod node:

47748-bug.gif

As you can see I tried to convert into constant. It was my goal because I dont need it as parameter. The same happens if I just create new constant and connect it to FMod node. Duplicating material does not help.

Hi Xkonti -

Thank you for your report. I have been able to reproduce the freezing issue internally and have reported the bug as UE-17714. I will keep you informed here as we investigate a solution to this issue.

Thank You Again -

Eric Ketchum