Launch Failed

Ok, have built and tried to launch, three times, a test project. I’m using the marketplace Substance plugin. Here is the log.

MapCheck: New page: FirstPersonExampleMap - Jun 24, 2015, 4:02:49 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 153.271ms to complete.
LogPlayLevel: Launcher Device ID: WindowsNoEditor@-PC
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-PCD3D_SM4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Engine/GlobalShaderCache-PCD3D_SM5!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/AssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_AnimBP!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Fire!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Fire_Montage!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Idle!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpEnd!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpLoop!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_JumpStart!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Animations/FirstPerson_Run!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Audio/FirstPerson_WeaponFire!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonCharacter!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonGameMode!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonHUD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Blueprints/FirstPersonProjectile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_FineRubber!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MF_BaseColorTintAndContrast!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/MF_RoughnessAdjustment!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Materials/M_UE4Man_Body!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Mesh/SK_Mannequin_Arms_Skeleton!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_LOGO_CARD!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_MAT_MASKA!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin_occlusion_Mobile!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Character/Textures/UE4_Mannequin__normals!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/CubeMaterial!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/CubeMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/FirstPersonCube_Rounded!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Meshes/FirstPerson_ProjectileMesh!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/FirstPersonBP/Textures/FirstPersonCrosshair!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Meshes/S_10!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Meshes/S_20!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substance!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_basecolor_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_metallic_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_normal_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_INST_1_roughness_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_10/S_10_Substnace_MAT_1!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_basecolor_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_metallic_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_normal_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_INST_0_roughness_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/Content/StreetBarriers/Substance/M_S_20/S_20_Substance_MAT_0!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedAssetRegistry!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1d1c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_50c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_358_0///####STATCAT_Advanced####
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a8c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap → C:/Users//Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
LogSavePackage: Save=552.692627ms
LogSavePackage: Async saving from memory to ‘C:/Users//Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 293, size is 335.95kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 1.147687s total time 3.791424
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 1.100660
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1890_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: Running on WindowsHostPlatform
LogPlayLevel: Program.Main: CWD=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:/Users//Documents/Unreal Projects/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=WindowsNoEditor@-PC -addcmdline=-SessionId=3B700FE64BA0EC0ACDD681BBFEFA8AE2 -SessionOwner= -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel: InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.8\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=False
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.8
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.8/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel: CommandEnvironment.LogSettings: MsBuildExe=
LogPlayLevel: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel: CommandEnvironment.LogSettings: TimestampAsString=2015-06-24_21.02.58
LogPlayLevel: CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s).
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
LogPlayLevel: Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Unreal Engine\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll.
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Documents\Unreal Projects\MyProject\ArchivedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Documents\Unreal Projects\MyProject\Saved\StagedBuilds
LogPlayLevel: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Documents\Unreal Projects\MyProject\Binaries\Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject.exe
LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProject.exe
LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject
LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=MyProject
LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists C:\Users\Documents\Unreal Projects\MyProject\MyProject.uproject=True
LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel: Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
LogPlayLevel: at Project.CopyBuildToStagingDirectory(ProjectParams Params)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: ERROR: Missing receipt ‘MyProject-Win64-Development.target.xml’. Check that this target has been built.
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel: copying UAT log files…
LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.251078
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_11c4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1e64_0///####STATCAT_Advanced####
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000076
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

Is there something I’m doing wrong or is this a bug???

Hi Pyros,

There was a known issue with Substance causing packaging problems, can you update to the 4.8.1 hotfix and see if that fixes your issue?

Thanks!

Unfortunately I’m already using 4.8.1. that’s okay though. I’m no were NEAR launching yet. Just wanted to make sure there wasn’t something I was overlooking.