Why can't we set the root component in Blueprint?
Hi, I'm trying to set up another collision component that can be used when my Third Person Character goes to a prone state. To make that work I need to change the root component to be the default collision component when my character is standing/walking and the new one when the character is in a prone state (capsule collision component oriented differently) in runtime. AActor defines the method "setRootComponent" and it's protected and not blueprintable. Why isn't it accessible in blueprints like the getter "getRootComponent"()?
What you will need to do is make a new a Character BP and put a scene component first, then the rest of you stuff.
That was the Scene is your root component and never needs to be changed.
answered Jun 25 '15 at 09:34 AM
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