Why can't we set the root component in Blueprint?
Hi, I'm trying to set up another collision component that can be used when my Third Person Character goes to a prone state. To make that work I need to change the root component to be the default collision component when my character is standing/walking and the new one when the character is in a prone state (capsule collision component oriented differently) in runtime. AActor defines the method "setRootComponent" and it's protected and not blueprintable. Why isn't it accessible in blueprints like the getter "getRootComponent"()?
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