Landscape at low LOD , in standalone game
Hello , this is the worst timing for this problem , I hope someone could help me soon , I am supposed to show the project (universcity project) in a day or two . So I have this large map with one landscape tile on it . I have everything build , road with a spline tool , meshes on top , foliage etc. In editor everything is looking great . The moment when I start up the packaged project , the landscape dials down the LOD . It deforms , engulfs the spline meshes , everything , just terrible . And it cant change at all , console commands don't do anything , tried , sg.View Distance quality , r.View Distance Scale . Not helping at all . I have a quality level menu , bought it from the store , it works fine with option , but even with everything on max , it just doesnt help . I tried removing it and setting options manually , the same occurs . I tried setting the terrain lod's level differently but again nothing . Later I will update with a screenshot when I can . II really hope someone will be able to help me with this , otherwise I will have to just show it broken ... :(
asked Jun 25 '15 at 02:09 PM in Rendering
Also you can run game with texture streaming switched off. Add -notexturestreaming to your executable command line parameter.
answered Jun 26 '15 at 06:54 AM
I found what the problem was . It turns out it isnt the LOD's of the terrain but the texture quality . Texture streaming to be exact . The default pool is too small , even in the highest level . When running the command r.Streaming.PoolSize 3000 , everything clears out immidiatly , terrain is fixed . Now at least I have some solution , but I can't find a way to change that other than the command . I will open another question for , how to change default scalability settings . This is one is kinda resolved.
answered Jun 25 '15 at 05:11 PM
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