Editor crashes when adding Variable to Structure

Editor crashes when adding a Variable to a Structure but only when a Data Table for this Structure is opened in Editor.

Crash Report Data:

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line:

KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_DataTableEditor!FDataTableEditor::MakeCellWidget() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\datatableeditor\private\datatableeditor.cpp:354]
UE4Editor_DataTableEditor!SDataTableListViewRow::GenerateWidgetForColumn() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\datatableeditor\private\datatableeditor.cpp:49]
UE4Editor_DataTableEditor!SMultiColumnTableRow<TSharedPtr<FDataTableEditorRowListViewData,0> >::GenerateColumns() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\views\stablerow.h:1028]
UE4Editor_DataTableEditor!TBaseSPMethodDelegateInstance<0,SMultiColumnTableRow<TSharedPtr<FDataTableEditorRowListViewData,0> >,0,TTypeWrapper<void> __cdecl(TSharedRef<SHeaderRow,0> const & __ptr64)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_DataTableEditor!TBaseSPMethodDelegateInstance<0,SMultiColumnTableRow<TSharedPtr<FDataTableEditorRowListViewData,0> >,0,void __cdecl(TSharedRef<SHeaderRow,0> const & __ptr64)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_Slate!TBaseMulticastDelegate<void,TSharedRef<SHeaderRow,0> const & __ptr64>::Broadcast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1031]
UE4Editor_Slate!SHeaderRow::InsertColumn() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\views\sheaderrow.cpp:468]
UE4Editor_DataTableEditor!FDataTableEditor::RefreshCachedDataTable() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\datatableeditor\private\datatableeditor.cpp:455]
UE4Editor_DataTableEditor!FDataTableEditor::HandlePostChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\datatableeditor\private\datatableeditor.cpp:150]
UE4Editor_DataTableEditor!FDataTableEditor::PostChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\datatableeditor\private\datatableeditor.cpp:124]
UE4Editor_UnrealEd!FListenerManager<UUserDefinedStruct,enum FStructureEditorUtils::EStructureEditorChangeInfo>::PostChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\public\kismet2\listenermanager.h:60]
UE4Editor_UnrealEd!FStructureEditorUtils::BroadcastPostChange() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\structureeditorutils.cpp:786]
UE4Editor_KismetCompiler!FUserDefinedStructureCompilerUtils::CompileStruct() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\userdefinedstructurecompilerutils.cpp:376]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileStructure() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
UE4Editor_UnrealEd!FStructureEditorUtils::CompileStructure() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\structureeditorutils.cpp:510]
UE4Editor_UnrealEd!FStructureEditorUtils::AddVariable() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\structureeditorutils.cpp:273]
UE4Editor_Kismet!FUserDefinedStructureLayout::OnAddNewField() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismet\private\userdefinedstructureeditor.cpp:332]
UE4Editor_Kismet!TMemberFunctionCaller<FUserDefinedStructureLayout,FReply (__cdecl FUserDefinedStructureLayout::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Kismet!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<FUserDefinedStructureLayout,FReply (__cdecl FUserDefinedStructureLayout::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FUserDefinedStructureLayout,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:225]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4170]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4173]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4133]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1406]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1711]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2323]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Hi ,

I haven’t been able to reproduce this in 4.8.1 so far. To test in a new project, I created a new Struct with default Bool variable, then created a Data Table based on that Struct. I kept both tabs open, and clicked New Variable in Struct. This did not crash for me.

Are you able to reproduce this in a new project, or only in your current project? Does Data Table need to be referenced in another Blueprint, and if so, in what way? Does this only occur with certain types of variables in Struct, or with any types? Am I missing any steps to reproduce?

We have a bug report to track this crash (UE-17680), but being able to reproduce it here would be extremely helpful, so any additional information you can provide would be great. Thanks!

Hi,

This crash was fixed by 41c9189, and will be present in 4.9 release.

Thanks,
Jamie.

Same Problem here, with 4.11:
Add String to Structure - crashed often.
Can’t make more than 4 String variables.

MachineId:D1429EB34C2AF83CB46BACBC16B5BD75
EpicAccountId:8a011bdba5074b42bed5f0e2f1f75719

Assertion failed: Count >= 0 [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Core\Public\Containers\UnrealString.h] [Line: 363]

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_CoreUObject!UStrProperty::ExportTextItem() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\propertystr.cpp:18]
UE4Editor_CoreUObject!UProperty::ExportText_Direct() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\property.cpp:619]
UE4Editor_PropertyEditor!FPropertyValueImpl::GetPropertyValueText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:128]
UE4Editor_PropertyEditor!FPropertyValueImpl::GetValueAsText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\propertyhandleimpl.cpp:632]
UE4Editor_PropertyEditor!FPropertyEditor::GetValueAsText() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\propertyeditor\private\presentation\propertyeditor\propertyeditor.cpp:140]
UE4Editor_PropertyEditor!TMemberFunctionCaller::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_PropertyEditor!TTupleImpl >::ApplyAfter_ExplicitReturnType >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128]
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<1,FPropertyEditor,0,FText cdecl(void)>::Execute() [d:\buildfarm\buildmachine++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\buildfarm\buildmachine
++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521]
UE4Editor_Slate!TAttribute::Get() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\misc\attribute.h:135]
UE4Editor_Slate!SEditableText::GetStringToRender() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1998]
UE4Editor_Slate!SEditableText::ComputeDesiredSize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1174]
UE4Editor_SlateCore!SWidget::CacheDesiredSize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:397]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_SlateCore!SWidget::SlatePrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slatecore\private\widgets\swidget.cpp:385]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1083]
UE4Editor_Slate!PrepassWindowAndChildren() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1092]
UE4Editor_Slate!FSlateApplication::DrawPrepass() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1131]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1173]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:945]
UE4Editor_Slate!FSlateApplication::TickApplication() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1529]
UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1321]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2662]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

I also have this issue in 4.11.0 preview 2

Hi JackMcRip and bennetherwood,

It looks like this is a separate crash from one originally reported. We were never able to reproduced it following steps I described in my comment above, and I cannot reproduce this now. If you both wouldn’t mind:

  1. Provide an exact list of steps to reproduce this crash in a new project
  2. logs from new project’s \Saved\Logs folder, zipped
  3. @bennetherwood: please also provide information from Crash Reporter window, including Machine ID

Thanks!