Okay so Im still having issues. I decided to try something, I created a blank project and added 1 class file to it and tried compiling. To my surprise I recieve an error.
1>------ Skipped Build: Project: Castor (Castor\Castor), Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: Castor (Build and Run\Castor), Configuration: Debug x64 ------
3>------ Build started: Project: CastorEditor, Configuration: Debug x64 ------
4>------ Build started: Project: CastorUncooked, Configuration: Debug x64 ------
3> Parsing headers for CastorEditor
3> Code generation finished for CastorEditor and took 1.373
3> rc.exe PCLaunch.rc
3> Module.Castor.cpp
3> link.exe RocketEditor-Castor-Win64-Debug.dll
3> Creating library C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.lib and object C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.exp
3> -------- End Detailed Actions Stats -----------------------------------------------------------
3> Cumulative action seconds (4 processors): 0.00 building projects, 13.73 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.38 linking, 0.00 other
3> UBT execution time: 18.90 seconds
2> Parsing headers for Castor
2> Code generation finished for Castor and took 1.377
2> Module.Castor.cpp
2> link.exe Castor-Win64-Debug.exe
2> RocketLib.lib(framing.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
2>LINK : fatal error LNK1104: cannot open file 'atls.lib'
2> -------- End Detailed Actions Stats -----------------------------------------------------------
2>ERROR : UBT error : Failed to produce item: C:\Users\00zX\Documents\Rocket Projects\Castor\Binaries\Win64\Castor-Win64-Debug.exe
2> Cumulative action seconds (4 processors): 0.00 building projects, 12.04 compiling, 0.00 creating app bundles, 0.00 generating debug info, 2.47 linking, 0.00 other
2> UBT execution time: 19.69 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Rocket\Engine\Binaries\DotNET\UnrealBuildTool.exe" Castor Win64 Debug "C:\Users\00zX\Documents\Rocket Projects\Castor\Castor.uproject" -rocket" exited with code 1.
4> Parsing headers for CastorUncooked
4> Code generation finished for CastorUncooked and took 1.373
4> rc.exe PCLaunch.rc
4> Module.Castor.cpp
4> link.exe RocketEditor-Castor-Win64-Debug.dll
4> Creating library C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.lib and object C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.exp
4> -------- End Detailed Actions Stats -----------------------------------------------------------
4> Cumulative action seconds (4 processors): 0.00 building projects, 13.77 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.40 linking, 0.00 other
4> UBT execution time: 18.89 seconds
========== Build: 2 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========1>------ Skipped Build: Project: Castor (Castor\Castor), Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Build started: Project: Castor (Build and Run\Castor), Configuration: Debug x64 ------
3>------ Build started: Project: CastorEditor, Configuration: Debug x64 ------
4>------ Build started: Project: CastorUncooked, Configuration: Debug x64 ------
3> Parsing headers for CastorEditor
3> Code generation finished for CastorEditor and took 1.373
3> rc.exe PCLaunch.rc
3> Module.Castor.cpp
3> link.exe RocketEditor-Castor-Win64-Debug.dll
3> Creating library C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.lib and object C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.exp
3> -------- End Detailed Actions Stats -----------------------------------------------------------
3> Cumulative action seconds (4 processors): 0.00 building projects, 13.73 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.38 linking, 0.00 other
3> UBT execution time: 18.90 seconds
2> Parsing headers for Castor
2> Code generation finished for Castor and took 1.377
2> Module.Castor.cpp
2> link.exe Castor-Win64-Debug.exe
2> RocketLib.lib(framing.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
2>LINK : fatal error LNK1104: cannot open file 'atls.lib'
2> -------- End Detailed Actions Stats -----------------------------------------------------------
2>ERROR : UBT error : Failed to produce item: C:\Users\00zX\Documents\Rocket Projects\Castor\Binaries\Win64\Castor-Win64-Debug.exe
2> Cumulative action seconds (4 processors): 0.00 building projects, 12.04 compiling, 0.00 creating app bundles, 0.00 generating debug info, 2.47 linking, 0.00 other
2> UBT execution time: 19.69 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Rocket\Engine\Binaries\DotNET\UnrealBuildTool.exe" Castor Win64 Debug "C:\Users\00zX\Documents\Rocket Projects\Castor\Castor.uproject" -rocket" exited with code 1.
4> Parsing headers for CastorUncooked
4> Code generation finished for CastorUncooked and took 1.373
4> rc.exe PCLaunch.rc
4> Module.Castor.cpp
4> link.exe RocketEditor-Castor-Win64-Debug.dll
4> Creating library C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.lib and object C:\Users\00zX\Documents\Rocket Projects\Castor\Intermediate/BuildData/Castor\Win64\DebugGame\RocketEditor-Castor-Win64-Debug.exp
4> -------- End Detailed Actions Stats -----------------------------------------------------------
4> Cumulative action seconds (4 processors): 0.00 building projects, 13.77 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.40 linking, 0.00 other
4> UBT execution time: 18.89 seconds
========== Build: 2 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========