How to get PhysicsActor to trigger a TriggerVolume

Hi I am making a Rube Goldberg machine in Unreal Engine 4 and I added a static mesh sphere, I toggled simulate physics and as it rolls I want it to hit triggers which would turn on lights and after the ball leaves the trigger volumes the light would turn off. Unfortunately since the ball is not an actor it will not trigger the volume. Does anybody know how I can get it so when the ball touches the trigger volume the light turns off.

Simply make sure that ‘Generate Overlap Events’ is ticked in the Sphere details pane.

If your sphere is in a blueprint: In the blueprint of your physics actors, in the components tab, select the actor in the graph and under the settings on the left (in the details tab)… tick ‘Generate Overlap Events’ under ‘Collisions’.

Thank you