error C2679: binary ‘<<’ : no operator found which takes a right-hand operand of type ‘uint32’ (or there is no acceptable conversion)
#Edit
I see in ArchiveBase, 196
/**
* Serializes an unsigned 32-bit integer value from or into an archive.
*
* @param Ar - The archive to serialize from or to.
* @param Value - The value to serialize.
*/
FORCEINLINE friend FArchive& operator<<(FArchive& Ar, uint32& Value)
{
Ar.ByteOrderSerialize(&Value, sizeof(Value));
return Ar;
}
but compiler is not recognizing this for some reason!
it lists the correct conversion in the long list of the << operator possibilities, but is still saying it cant find the uint32 conversion when I am trying to do the following:
//Constraint Instance
FORCEINLINE FArchive &operator <<(FArchive &Ar, FConstraintInstance& TheStruct )
{
//Collision
Ar << TheStruct.bDisableCollision;
//Projection
Ar << TheStruct.bEnableProjection;
Ar << TheStruct.ProjectionLinearTolerance;
Ar << TheStruct.ProjectionAngularTolerance;
//Linear Limit
Ar << TheStruct.LinearXMotion;
Ar << TheStruct.LinearYMotion;
Ar << TheStruct.LinearZMotion;
Ar << TheStruct.LinearLimitSize;
Ar << TheStruct.bLinearLimitSoft;
Ar << TheStruct.LinearLimitStiffness;
Ar << TheStruct.LinearLimitDamping;
Ar << TheStruct.bLinearBreakable;
Ar << TheStruct.LinearBreakThreshold;
Ar << TheStruct.LinearYMotion;
//Angular Limit
Ar << TheStruct.AngularSwing1Motion;
Ar << TheStruct.AngularSwing2Motion;
Ar << TheStruct.AngularTwistMotion;
Ar << TheStruct.bSwingLimitSoft;
Ar << TheStruct.bTwistLimitSoft;
Ar << TheStruct.Swing1LimitAngle;
Ar << TheStruct.Swing2LimitAngle;
Ar << TheStruct.TwistLimitAngle;
Ar << TheStruct.SwingLimitStiffness;
Ar << TheStruct.TwistLimitStiffness;
Ar << TheStruct.SwingLimitDamping;
Ar << TheStruct.TwistLimitDamping;
Ar << TheStruct.bAngularBreakable;
Ar << TheStruct.AngularBreakThreshold;
//Linear Drive
Ar << TheStruct.bLinearXPositionDrive;
Ar << TheStruct.bLinearYPositionDrive
Ar << TheStruct.bLinearZPositionDrive;
Ar << TheStruct.bLinearPositionDrive;
Ar << TheStruct.bLinearVelocityDrive;
Ar << TheStruct.LinearPositionTarget;
Ar << TheStruct.LinearVelocityTarget;
Ar << TheStruct.LinearDriveSpring;
Ar << TheStruct.LinearDriveDamping;
Ar << TheStruct.LinearDriveForceLimit;
//Angular Drive
Ar << TheStruct.bAngularOrientationDrive;
Ar << TheStruct.bAngularVelocityDrive;
Ar << TheStruct.AngularOrientationTarget;
Ar << TheStruct.AngularVelocityTarget;
Ar << TheStruct.AngularDriveSpring;
Ar << TheStruct.AngularDriveDamping;
Ar << TheStruct.AngularDriveForceLimit;
}
Rama