Hello all
ever since it came out I was trying to get the awesome Kite Demo open in the editor but to no avail.
I am on current master branch, supposedly with all the 4.8 features and maybe more…getting the following error in the project logs:
"Assertion failed: IsVelocityFunc(RHICmdList) [File:C:\GitHub\UnrealEngine\master\Engine\Source\Runtime\Engine\Private\SkeletalRenderGPUSkin.cpp] [Line: 1163] "
In the changes we made to the engine we never toughed these parts, so we would expect them to be the same as “vanilla”. No idea why that part would fail.
I hope you guys can help us getting this awesome piece of tech up and running in the editor.
edit: Call Stack:
Assertion failed: IsVelocityFunc(RHICmdList) [File:C:\GitHub\UnrealEngine\master\Engine\Source\Runtime\Engine\Private\SkeletalRenderGPUSkin.cpp] [Line: 1145]
KERNELBASE.dll
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [c:\github\unrealengine\master\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() [c:\github\unrealengine\master\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() [c:\github\unrealengine\master\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor-Engine.dll!FPreviousPerBoneMotionBlur::StartAppend() [c:\github\unrealengine\master\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:1147]
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::RenderBasePass() [c:\github\unrealengine\master\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1517]
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [c:\github\unrealengine\master\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:962]
UE4Editor-Renderer.dll!RenderViewFamily_RenderThread() [c:\github\unrealengine\master\engine\source\runtime\renderer\private\scenerendering.cpp:1497]
UE4Editor-Renderer.dll!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`17'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [c:\github\unrealengine\master\engine\source\runtime\core\public\async\taskgraphinterfaces.h:758]
UE4Editor-Core.dll!FTaskThread::ProcessTasks() [c:\github\unrealengine\master\engine\source\runtime\core\private\async\taskgraph.cpp:497]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() [c:\github\unrealengine\master\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor-RenderCore.dll!RenderingThreadMain() [c:\github\unrealengine\master\engine\source\runtime\rendercore\private\renderingthread.cpp:308]
UE4Editor-RenderCore.dll!FRenderingThread::Run() [c:\github\unrealengine\master\engine\source\runtime\rendercore\private\renderingthread.cpp:409]
UE4Editor-Core.dll!FRunnableThreadWin::Run() [c:\github\unrealengine\master\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [c:\github\unrealengine\master\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:31]
KERNEL32.DLL
ntdll.dll
ntdll.dll
Thanks in advance
Ruben